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Wow gold & MMOG

Blizzard's extremely famous MMOG & wow gold reaches new subscriber milestone two months before arrive of second extend.

Blizzard Entertainment is just over two months away from relieving the second extend pack to its genre-controlling massively multiplayer online role-playing game World of Warcraft, Wrath of the Lich King. And regardless of enlarged contest this year from the likes of Funcom's Age of Conan and EA Mythic's War hammer Online, Blizzard has tried to continue to stave off WOW fatigue to usher in that expansion's arrival.

Today, the Irvine-based developer said that its subscriber base had exceeded 11 million in the world. Adding a little colour to that number, Wow's citizenship would rank just higher than the total population of Greece, according to the Central Intelligence Agency's World Fact Book.

As exhibited in Blizzard parent company Vivendi SA's recent financial described, World of Warcraft has been on the cusp of hitting 11 million subscribers since July. Today's milestone comes just over 10 months since Blizzard touted Wow's 10 millionth subscribers in January.

As Blizzard uses a variety of payment plans in different countries, the publisher defines "subscriber" thusly: "World of Warcraft subscribers include individuals who have paid a payment fee or have an active prepaid card to play World of Warcraft, as well as those who have bought the game and are within their free month of access. Internet Game Room players who have come into the game over the last month are also counted as payers. The above delimitation includes all players under free promotional payments, ended or cancelled subscriptions, and expired prepaid cards. Subscribers in licensees' territories are explained along the same rules."

World of Warcraft subscribers hail from a number of countries and regions, including New Zealand, Taiwan , North America, Europe,Malaysia,China, Argentina ,Australia, Singapore, Thailand, Chile, Hong Kong, Korea, and Macau. Most recently, WOW was launched in Russia and Latin America.

Wrath of the Lich King will launch for the PC and Mac on November 13. For more on the Wow's second expansion, check out GameSpot's previous play.

First up was Rob Pardo, executive vice president of game like world of war craft design of the Irvine, California-based Blizzard. The executive was asked about when the recently revealed role-playing game Diablo III would appear in stores. At BlizzCon, the game was convenient playable form to the populace for the first time.

"Even though it looks really finish, a lot of the content is just not there," he said referring to the polished gameplay footage touted at the event like word of war craft. "We have a long ways to go to construct each of the unlike acts in the game and put in all the quests and all the unlike centaurs. We have a lot of development ahead of us before it will be something...It will clearly be out after Starcraft II."

Starcraft II's transformation into a trilogy was the big news at BlizzCon 2008. However, lurking in the shadows was Blizzard's mystery massively multiplayer online game, which was first revealed via an official forum post in December 2007. Wired asked another Blizzard luminary, CEO Mike Morhaime, whether the project was not a World of Warcraft sequel, which the company has ruled out in the past.

"It does not going to be a World of Warcraft continuation," the executive repeated. "It will be unlike. We're not trying to supply World of Warcraft with this new MMO. We're trying to make a unlike massively multiplayer happening, and hopefully, World of Warcraft will still be going strong when that one is relieved."

"We definitely aren't adapting World of Warcraft to the console at this time," Kaplan began. "But that's not to say that other MMOs couldn't [work well on consoles]. And we have a pretty savvy group of console developers--a lot of the guys we received from [Starcraft: Ghost developer] Swin
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